Unreal Engine 5, Blender - Creating a Classroom Environment

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07
January
2025

Unreal Engine 5, Blender - Creating a Classroom Environment
Unreal Engine 5, Blender - Creating a Classroom Environment
Published 7/2024
Duration: 10h6m | .MP4 1280x720, 30 fps(r) | AAC, 44100 Hz, 2ch | 7.4 GB
Genre: eLearning | Language: English


Create a Realistic Classroom Environment from Concept to Renders with Unreal Engine 5, Blender and Substance Painter.

What you'll learn
Gather reference images via Pureref to build a vision
Create a blockout based on the reference board
Model and UV unwrap props and building modules in Blender
Texture the assets and create smart materials in Adobe Substance 3D Painter
Set up an interior scene in Unreal Engine 5
Compose lighting, adjust post processing settings and take renders

Requirements
No previous experience is needed
You will need Adobe Substance 3D Painter license or trial

Description
Step into the world of Unreal Engine 5 as you embark on a journey to craft a classroom environment from start to finish in Blender, Substance 3D Painter and Unreal Engine 5. Our Udemy course is your ticket to mastering the modelling, texturing, 3D level art, lighting and set dressing.
Led by the seasoned industry professional,
Aniket Rawat
, this course is tailored for both beginners and experienced artists. You'll start by gaining a solid foundation in the principles of modelling, texturing and level art, learning how to execute your vision.
Throughout the course, you'll engage in a practical project designed to sharpen your skills and deepen your understanding of the creative process. By the end, you'll emerge with a portfolio-worthy environment, ready to showcase your talent and impress potential employers.
Key topics include:
Establishing a preliminary spatial design by creating a reference board and a 3D blockout
Understanding the principles of modelling, texturing and environmental design
Navigating Blender's, Substance 3D Painter's and Unreal Engine 5's robust toolset and features
Modeling and UV unwrapping props and building modules in Blender
Texturing the assets in Substance 3D Painter
Importing and utilizing meshes and textures in Unreal Engine
Creating a scene in Unreal Engine
Implementing Quixel Megascans materials in your projects
Applying dynamic lighting to enhance realism
Implementing post process volumes for color correction and visual effects
Whether you're an enthusiast looking to break into the gaming industry or a professional seeking to refine your craft, this course offers invaluable insights and practical skills to elevate your environment art.
Who this course is for:
Beginner artists who want to learn about the whole workflow of creating a complete scene from start to finish in Unreal Engine
More experienced artists that want to broaden their skill sets

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